Ray tracing enables you to create realistic 3D graphics by tracing the path of light rays as they bounce over the object. Select Quality as High and click Render to get one of the industry's optimal quality renderings of your artwork. Refer to some of the best practices on how to optimize CPU usage while you render the artwork.
Now that you have learned about the power of 3D effects in Illustrator, play around with the sample files and take your creative design to the next level. Enjoying 3D and Materials Technology Preview? Tell us what you created. Was the process easy? Was the rendering quick? Would you like more features added? Give feedback. We've got you started with applying 3D effects in Illustrator. Take a step forward and learn how to create 3D text effects using basic tools and features.
If you have a question to ask or an idea to share, and participate in Adobe Illustrator Community. We'd love to hear from you. Legal Notices Online Privacy Policy. Buy now. User Guide Cancel. Introducing 3D and Materials Technology Preview Now add exciting new dimensions and realistic textures to your 2D illustrations.
Learn more. A sample 3D vector design. Step 1 Create a vector art. Step 2 Apply 3D effects to the artwork. Step 3 Render the artwork. Create a vector art. Download sample file. A sample 2D artwork. Draw your favorite art on a piece of paper. For example, Flora letters. Apply 3D effects to the artwork. Flattens object onto the plane. Extends a 2D object to add depth.
Sweeps a path or profile in a circular direction. Inflates the flat object. Sets the depth of the object from 0 through Specifies whether the object appears solid or hollow. Applies beveled edge along the object's depth.
Applies rotation presets based on direction, axis, and isometrics. Materials in 3D and Materials panel. Base Materials. Applies default preset material. Adobe Substance Materials. Enables you to apply some of the Adobe Substance Materials. Substance community assets. Adds your own new materials to the panel. Lighting in 3D and Materials panel. Ambient Light intensity. Applies shadows to your artwork when the toggle button is on.
Applies shadow either Behind Object or Below Object. Apply extrude, materials, lighting, and shadow effects. Be familiar with these limitations and error messages before you start applying 3D effects: If Ray Tracing is enabled, you will experience lag depending upon the complexity or size of the object.
For objects with complex paths, 3D effects are applied partially. For example, raster images or single anchor point objects. Watch this second video to learn how to apply Extrude effects on the 2D artwork. Choose the depth within a range of 0 to pts. Adobe substance materials. A lens angle that is higher than may result in objects extending beyond your point of view and appearing distorted. Also, keep in mind that there are object x, y, and z axes and global x, y, and z axes.
Global axes remain fixed relative to the computer screen; the x axis lies horizontally, the y axis lies vertically, and the z axis lies perpendicular to the computer screen. Extrude Depth. Sets the height between 1 and Bevel heights that are too large for an object may cause the object to self-intersect and produce unexpected results.
Bevel Extent Out. Bevel Extent In. Adds distance between the revolve axis and the path, to create a ring-shaped object, for instance. You can enter a value between 0 and Sets the axis around which the object revolves, either the Left Edge or Right Edge. Adds no new surface properties to the object.
The 3D object has the same color as the original 2D object. Diffuse Shading. Plastic Shading. Light Intensity. Ambient Light. Highlight Intensity. Lower values produce a matte surface, and higher values create a shinier-looking surface. Highlight Size. Enter a value between 1 and Higher numbers produce smoother shades and more paths than lower numbers. Draw Hidden Faces. The backfaces are visible if the object is transparent, or if the object is expanded and then pulled apart.
Lets you preserve spot colors in the object. Wireframe B. No shading C. Diffuse shading D. Plastic shading. Move Light Back button.
Move Light Front button. New Light button. Delete Light button. You can add and delete lights, but the object must always have at least one light. Shading Color. Lets you choose a custom color. If you choose this option, click the Shade Color box to select a color in the Color Picker. Spot colors are changed to process colors. Black Overprint. Preserve Spot Color. Selected light in front B. Move selected light to back or front button C. New light button D. Delete light button. Open the Bevels.
With the path selected, click the New Symbol button in the Symbols panel or click New Symbol from the panel menu. To rename the symbol, double-click the symbol in the Symbols panel, enter a name in the Symbol Options dialog box, and click OK. The existing file in the original destination is replaced. Every 3D object is composed of multiple surfaces. For example, an extruded square becomes a cube that is made of six surfaces: the front and back faces, and the four side faces. You can map 2D artwork to each surface on a 3D object.
For example, you might want to map a label or text onto a bottle-shaped object or simply add different textures to each side of an object. Symbol artwork B. Symbol artwork C. A and B mapped to 3D object. Symbols can be any Illustrator art object, including paths, compound paths, text, raster images, mesh objects, and groups of objects. Because the Map Art feature uses symbols for mapping, you can edit a symbol instance and then automatically update all surfaces that are mapped with it.
You can interact with the symbol in the Map Art dialog box with normal bounding box controls to move, scale, or rotate the object. The 3D effect remembers each mapped surface on an object as a number. If you edit the 3D object or apply the same effect to a new object, there may be fewer or more sides than the original.
If there are fewer surfaces than the number of surfaces defined for the original mapping, the extra artwork will be ignored. A light gray color mark appears on the surfaces that are currently visible.
When a surface is selected in the dialog box, the selected surface is outlined in red in the document window. To move the symbol, position the pointer inside the bounding box and drag; to scale, drag a side or corner handle; to rotate, drag outside and near a bounding box handle. To make the mapped artwork fit to the boundaries of the selected surface, click Scale To Fit. To remove artwork from a single surface, select the surface using the Surface options, and then either click None from the Symbol menu or click Clear.
To show only the artwork map, not the geometry of a 3D object, select Invisible Geometry. This is useful when you want to use the 3D mapping feature as a three-dimensional warping tool. For example, you could use this option to map text to the side of an extruded wavy line, so that the text appears warped as if on a flag.
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